
Demonstration

How it's done (1)

How it's done (2)
Buildings are a core element of Foundation. To meet the medieval town inhabitants' needs, players must unlock and build new buildings. Players place construction sites by choosing from the 'Build Public Buildings' menu in the top right corner. All buildings require builders to build them.
Houses will be placed automatically by homeless villagers that are serfs or above, after unlocking and painting a Residential Area. They will also automatically be upgraded in level or density based on necessity and availability of resources. Most buildings have a Maintenance Cost once completed.
NOTE: When building over trees the trees will be cut down but will not be collected as a resource.
Contents
General[]
The following buildings are placed by players and need villagers assigned to work in them (except the well).
- Apiary - Part of the monastery. Produces
Honey.
- Bakery - Uses
Flour and
Water to bake
Bread.
- Blacksmith - Uses
Coal and
Iron to craft
Tools.
- Brewery - Uses
Wheat,
Hops, and
Water to create
Beer.
- Candle Workshop - Produces
Candle from
Wax,
Iron and
Tools.
- Cheesemaker - Produces
Cheese from
Milk.
- Coal Hut - Produces
Coal from
Wood.
- Cooperage - Produces
Barrel from
Planks,
Iron and
Tools.
- Dairy Farm - Produces
Milk from cows.
- Fisher's Hut - Placed near water to produce
Fish. Unlocked with
Splendor
- Forester Camp - Replants trees in the Reforestation zone.
- Gathering Camp - Gathers
Berries from wild berry sources.
- Glass Smelter - Produces
Glass from
Quartz and
Coal.
- Gold Smelter - Produces
Gold (gold bars) from
Gold Ore.
- Granary - Used for stocking and trading of food.
- Herb Garden - Part of the monastery. Produces
Herbs.
- Hop Farm - Produces
Hops.
- Hunter's Hut - Produces
Boar. Unlocked with
Splendor
- Iron Mine - Gathers
Iron Ore.
- Iron Smelter - Uses
Coal and
Iron Ore to cast
Iron.
- Jeweler Workshop - Produces
Jewelry for
Gold and
Gems.
- Lumber Camp - Produces
Wood from chopped trees.
- Sawmill - Produces
Planks from
Wood.
- Sheep Farm - Produces
Wool from sheep.
- Stonecutter Camp - Gathers
Stone from quarries or stone deposits.
- Stonemason Hut - Produces
Polished Stone from
Stone.
- Tailor's Workshop - Crafts
Common Clothes from
Cloth.
- Vineyard - Part of the monastery. Produces
Grapes.
- Warehouse - Used for stocking and trading of resources.
- Weaver Hut - Produces
Cloth from
Wool.
- Weaponsmith - Uses
Coal,
Iron and
Tools to craft
Swords. Unlocked with
Splendor.
- Well - Provides
Water to villagers and Bakeries.
- Wheat Farm - Produces
Wheat.
- Windmill - Produces
Flour from
Wheat.
- Winery - Part of the monastery. Produces
Wine from
Grapes and
Barrels.
Monuments[]
The monuments consist of modular buildings the player can construct however he wishes. Different parts may have different functions.
- Church - Satisfies the Service need, increases the desirability of land and the village's overall
Splendor. Unlocked with
Influence
- Roman Church - Satisfies the Service need, increases the desirability of land and the village's overall
Splendor. Unlocked with blueprint.
- Rustic Church - Satisfies the Service need, increases the desirability of land and the village's overall
Splendor.
- Legacy Rustic Church - Satisfies the Service need, increases the desirability of land and the village's overall
Splendor. Unlocked with blueprint.
- Monastery - Raises
Splendor Allows for the production of the luxury goods
Honey,
Herbs and
Wine. Unlocked with
Influence
- Lord Manor - Raises
Splendor. Allows more Soldiers, depending on number of treasuries.
- Market - Sells food, common goods and luxury goods to villagers.
- Tavern - Sells alcoholic beverages to citizens and above. Can also produce
Meals from
Boar and
Cheese. Unlocked with
Influence
- Stone Bridge - Provides a way for villagers to cross gaps. Built with
Stone.
- Wooden Bridge - Provides a way for villagers to cross gaps. Built with
Planks.
- Wooden Keep - Allows assigning at least ten Soldiers and provides the ability to aid the King in war. Unlocked with
Influence
NOTE: In order to make monuments taller, when you place a core or tower in your desired space there is a small green up/down arrow. Click on that and hold the mouse button down while moving it up and down to raise the height of your building to the desired level.
Decoration[]
Purely decorative assets to beautify your town. Some can also be used to raise land value.
- Cypress
- Decorative Bush
- Decorative Tree
- Fence
- Fountain
- Plant Arch
- Road Sign
- Sheep Statue
- Wooden Gate - An open decorative gate. Combine it with walls for best effect.
Walls[]
Next to the building menu is the 'Build Walls' menu. Walls block villager pathing and are other wise only aesthetic. Currently, walls cost no materials and are built instantly.
- Hedge
- Large Stone Wall
- Small Stone Wall
- Wooden Wall
- Tavern Wall