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Construction

Demonstration

Building101

How it's done (1)

Buildings101 2

How it's done (2)

Buildings are a core element of Foundation. To meet the medieval town inhabitants' needs, players must unlock and build new buildings. Players place construction sites by choosing from the 'Build Public Buildings' menu in the top right corner. All buildings require builders to build them.

Houses will be placed automatically by homeless villagers that are serfs or above, after unlocking and painting a Residential Area. They will also automatically be upgraded in level or density based on necessity and availability of resources. Most buildings have a Maintenance CostMaintenance Cost once completed.

NOTE: When building over trees the trees will be cut down but will not be collected as a resource.

General[ | ]

The following buildings are placed by players and need villagers assigned to work in them (except the well).

Monuments[ | ]

The monuments consist of modular buildings the player can construct however they wish. Different parts may have different functions.

  • Church - Satisfies the Service need, increases the desirability of land and the village's overall Clergy SplendorSplendor. Unlocked with Clergy InfluenceInfluence
  • Roman Church - Satisfies the Service need, increases the desirability of land and the village's overall Clergy SplendorSplendor. Unlocked with blueprint.
  • Rustic Church - Satisfies the Service need, increases the desirability of land and the village's overall Clergy SplendorSplendor.
  • Legacy Rustic Church - Satisfies the Service need, increases the desirability of land and the village's overall Clergy SplendorSplendor. Unlocked with blueprint.
  • Monastery - Raises Clergy SplendorSplendor Allows for the production of the luxury goods HoneyHoney, HerbsHerbs and WineWine. Unlocked with Clergy InfluenceInfluence
  • Lord Manor - Raises Labor SplendorSplendor. Allows more Soldiers, depending on number of treasuries.
  • Market - Sells food, common goods and luxury goods to villagers.
  • Tavern - Sells alcoholic beverages to citizens and above. Can also produce MealMeals from BoarBoar and CheeseCheese. Unlocked with Labor InfluenceInfluence
  • Stone Bridge - Provides a way for villagers to cross gaps. Built with StoneStone.
  • Wooden Bridge - Provides a way for villagers to cross gaps. Built with PlanksPlanks.
  • Wooden Keep - Allows assigning at least ten Soldiers and provides the ability to aid the King in war. Unlocked with Kingdom InfluenceInfluence

NOTE: In order to make monuments taller, when you place a core or tower in your desired space there is a small green up/down arrow. Click on that and hold the mouse button down while moving it up and down to raise the height of your building to the desired level.

Decoration[ | ]

Purely decorative assets to beautify your town. Some can also be used to raise land value.

Walls[ | ]

Next to the building menu is the 'Build Walls' menu. Walls block villager pathing and are other wise only aesthetic. Currently, walls cost no materials and are built instantly.

See also[ | ]

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