Villagers are part of Foundation and they will move into the various Buildings.
So far you can commit villagers to 3 types of lifestyles:
- Working class
- Soldiers
- Monastery Nuns/Monks
Working Class can have different levels that you can promote to:
- Serf
- Commoner
- Citizen
- Bourgeois
Soldiers Also have different levels:
- Novice
- Soldier
- Knight
Monastery Nuns/Monks have different levels that you can promote to:
- Novice
- Sister/Brother
You can promote any villager every 30 in game days through the mandates from a Great Hall(Manor House or Monastery), provided you have the cost and prerequisites to do so.
On each level the villager has more needs.
Villager Level | Level-specific needs | Prerequisite | Job Limitations | Cost To Promote |
---|---|---|---|---|
Working Class | ||||
Serf |
|
None | Free | |
Commoner |
|
No limitations, just listing available jobs at this level: | Gold Coins (20) | |
Citizen |
|
Can Only be:
|
Gold Coins (100) | |
Bourgeois | ||||
SOLDIERS | ||||
Novice |
|
Free | ||
Soldier |
|
Needs to be Level 6
Needs to fill all needs |
Free | |
Knight |
|
Needs to be Level 6
Needs to fill all needs 5 Soldiers per Knight |
Free | |
Monastery | ||||
Novice | Nun/Monk Dorms
|
Nun/Monk Dorms |
|
Free |
Brother/Sister | Nun/Monk Dorms
|
Nun/Monk Dorms |
|
Needs 10 Manuscript to upgrade |
Villager Management.:
Villagers follow a cycle, though the cycle can vary.
Make sure you optimize the distance between the different places the villagers need to visit. Keep in mind, the higher their level, the more needs they have to fill, and the less time they spend working.
Serf.:
Home - Market (Berries) - Church - Home - Work - Work - Water and Home again.
Commoner.:
Citizen.:
Home - Work - Work - Home - Market (Berries) - Market (Fish or Bread) - Market (Common Clothes) - Market (Honey) - Home - Work - Work - Water - Church and Home again
Villagers will get resources from their corresponding buildings:
Food: from the "Food Stall"
Common Clothes: from the "Goods Stall"
Villagers need access to these buildings with resources in them to keep up their happiness. They also need access to homes; mark out Residential zones down and builders will automatically start building the homes. Keep in mind where you place the zones as they should be close the your villagers needs. Finally your Villagers will need a job. Optimally you should assign them to somewhere close to their homes. But if your Villagers have all 3 of these needs they will be happy!
If their happiness is too low you will have a "mass exodus" of Villagers. The higher the overall happiness the more Villagers will want to come to your awesome city.
Population Management:
When building your cool medieval town, you will need to manage how many people are coming into your city, as more people will need more resources and if you can't keep up the over all happiness will go down.
The more happiness you have the more often you will get more Villagers. This might not be a good thing as if you are in a stable phase where you are not growing very fast then adding more Villagers might do more harm than good. So if you go to the "Village Information Window" (Top Left of the Screen) you can un-tick the Immigration box and you will stop the influx of new Villagers until you are ready to receive more.
A common method is to promote in a ratio of 5:1 (5 Serfs:1 Commoner, etc). Also recommended - assign your newcomers jobs first, and later promote them to Serf - that way they find or build housing near their jobs.
See Also[ | ]
J O B S |
---|
Bailiff • Baker • Bartender • Bee Keeper • Blacksmith (Job) • Brewer • Builder |