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The warehouse will store various part processed, processed and unprocessed materials for use by buildings. Each warehouse can store 100 of each product in a storage slot up to 400 items. Each slot is assigned manually and once a slot has been filled, goods will not overflow into the next available slot. Each warehouse can employ 4 transporters to move goods from production buildings to storage. Goods stored in warehouses can be used for trading and quests.
|Cloth||Weaver Hut||Tailor's Workshop|
|Common Clothes||Tailor's Workshop||Goods Stall|
Luxury Goods Stall
|Gold||Gold Smelter||Jeweler Workshop|
|Gold Ore||Gold Quarry||Gold Smelter|
|Iron Ore||Iron Quarry||Iron Smelter|
|Jewelry||Jeweler Workshop||Luxury Goods Stall|
|Marble||Marble Quarry||Sculpture Workshop|
|Polished Stone||Stonemason Hut||-|
|Stone||Stonecutter Camp||Stonemason Hut|
|Wool||Sheep Farm||Weaver Hut|
Each slot has 4 menu items:
The red X ("Refuse") means the good won't be accepted into the Warehouse
The green check mark ("Accept") makes it so the transporter gets the goods from the producer (ie Lumber Camp, Blacksmith...etc)
The green up arrow ("Stock Maximum") makes it so the transporter gets the goods from any other Warehouse (with items not marked as Stock Maximum) instead of from the producer in order to try to fill the slot and keep it full.
The red down arrow ("Empty Stock") slowly empties all stock of that item, and does not accept anymore of that item.